Releasing new features and events is an integral part of running your game. But how do you make sure that features are working optimally for your players? Many developers A/B test before releasing changes more broadly, but each A/B test can take weeks to design, roll out and analyze. Not every test yields useful results, and it can take weeks before you realize that a new feature has had a negative impact on your game.
That’s why we built GameTune. GameTune lets every studio – large or small – harness the power of Unity’s machine learning to test more, learn faster, and act more quickly.
First, create a question you would like GameTune to answer, then choose a metric you want to optimize for. Each question can be used to lead your game toward a different business goal. In the example above, we partnered with Futureplay, a studio out of Helsinki, on Idle Farming Empire. They wanted to test tutorial speeds, and their goal was retention. Read More
Sniper systems is Unity Reseller in Hyderabad