How could AR make better sense in Unity? Real world and application coordinate frames rarely align. Developers need a tool that allows them to author precisely for an uncertain world. This tool would need to accommodate a variety of situations with “fuzzy” placement rules.
To get there, our answer is breaking one large coordinate system into a series of small ones. Each represents a known space. These spaces then procedurally adapt to reality. The solution is symbiotic: the aspects of the real world we base our content on also define the bounds of our coordinate systems.
We tested this idea during a Unity Labs hackweek, where we were able to create a multi-plane experience. This was unheard of a few years ago, and it’s still rare today without MARS. Read more
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