Unity’s Spotlight team in the UK was in charge of the quality of the environment and lighting, to ensure the car appeared in the best possible light, literally.
This article will explain in more detail how I set up HDRP in the context of this automotive scenario, and how physically-correct lighting and camera setups can help you to reach an impressive level of visual fidelity for high-end visualizations made with Unity.
Software and data
The demo used an early build of Unity 2019.3 in conjunction with HDRP 7.1.x. The car materials rely on Unity’s extensive Library of Measured Materials which offers, among many others, a realistic car paint shader with metal flakes. The environment uses the standard HDRP Lit shader. Important mention: for this demo, HDRP’s Ray-Tracing capabilities were not utilized because they were still in early preview at the time. Read More
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